Can loudspeakers be designed so they help us understand the shortcomings of how we perceive sounds? 

 

Sound Object #1 explores how sounds are affected by the room. Sounds are played a fast sequence in all direction in a constantly changing pattern for the listener to explore how the sound changes when reflected on different surfaces in the room.

Sound Object #2 explores how our hearing is almost unable to identify the position of sounds vertically. Patterns of sounds are played randomly up and down on the stick but experienced as coming from one position. When the listener tilt the head only a few degrees, the sound spreads and reveals our limited hearing abilites.

Sound Object #3 explores how our hearing is almost unable to identify the position of sounds vertically. Patterns of sounds are played randomly up and down on the stick but experienced as coming from one position. When the listener tilt the head only a few degrees, the sound spreads and reveals our limited hearing abilites.