A complex modular synthesizer and a strategic board game for 4 players. The music instrument consists of 3 separate synthesizers, programmed and controlled with 8 wooden blocks/player. The topic of the game is to take the opponents pieces but as there are 4 players, pacts and diplomacy becomes a part of the game.
Can aesthetic thinking and strategic thinking be one and the same thing? What happens if we design games, tools and musical instruments that are not for us humans as we are - but for the humans we might become.